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引用次数: 16

摘要

针对面向对象实时系统的规范和实现,提出了一种协调语言及其语义。实时系统在实时约束下运行,我们的语言支持实时约束的表达。在我们的语言中,系统由两个独立但互补的描述建模:一组对象定义系统的结构和功能行为,一组交互约束定义这些对象如何交互。因此,我们的语言支持实时系统的开发,通过交互约束,使孤立构建的对象或从其他系统中重用的对象能够组成。我们使用Actor模型来描述对象,使用实时同步器的概念来描述交互约束。我们的模型伴随着一个正式的语义,它精确地定义了实时约束的含义,以及什么构成了程序正确的实时行为。语义定义了系统如何在实时领域中发展,以及语言的发展保证了什么。我们将简要讨论实现问题和可能的解决方案。
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Specification of real-time interaction constraints
We present a coordination language and its semantics for specification and implementation of object-oriented real-time systems. Real-time systems operate under real-time constraints, and our language supports expression thereof. In our language, a system is modeled by two separate but complementary descriptions: A collection of objects define the system's structure and functional behavior and a set of interaction constraints define how these objects may interact. Our language thereby supports development of real-time systems by enabling objects build in isolation or re-used from other systems to be composed via interaction constraints. We use the Actor model to describe objects and the concept of real-time synchronizers to describe interaction constraints. Our model is accompanied by a formal semantics that precisely defines what real-time constraints means, and what constitutes a program's correct real-time behaviors. The semantics defines how the system may evolve in the real-time domain, and what progress guarantees the language makes. We briefly discuss implementation problems and potential solutions.
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