FPS游戏解说生成器的概念表示与评价

D. Mamoru, A. Panditha, W. Perera, G. U. Ganegoda
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引用次数: 1

摘要

玩电子游戏在现代社会的各个年龄段都很流行。一开始,它仅限于年轻人,只是一种个人爱好。尽管大多数人认为电子游戏对社会有负面影响,但这一现代产业在治愈当前充满竞争和压力的社会方面发挥着重要作用。游戏解说在竞技电子竞技领域扮演着重要的角色。正确的比赛解说对玩家和观众都是有益的。这个项目的目的是分析游戏玩法,在平衡贡献因素、色彩解说和逐场解说的同时,制作一个解说轨道。该项目包括三个模块,从三个角度进行研究:1。与行动、空间、时间和统计信息相关的词集;与颜色评论相关的词集,3。与实况解说相关的词汇集。在每个模块中,只使用与该模块相关的单词集生成游戏评论。为了评估,将计算人工评论和单独生成的评论之间的相似性。
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Conceptual Representation and Evaluation of an FPS Game Commentary Generator
Playing video games has been popular across all the age limits of modern society. In the beginning, it was limited among the younger community and it was just a hobby limited to individuals. Even though the majority of society sees video gaming as having a negative impact on society, this modern industry acts a significant role in healing the present competitive, stressful society. Game commentary has played a major role in the domain of competitive ESports. A proper game commentary is beneficial to both players and the audience. The aim of this project is to analyze the gameplays to produce a commentary track while balancing the contributing factors, color commentary, and play-by-play commentary. The project consists of three modules that perform the study in three perspectives: 1. Word sets related to action, spatial, temporal, and statistical information, 2. Word sets related to color commentary, 3. Word sets related to play-by-play commentary. In each module, a game commentary is generated using only the word sets related to that module. For evaluation, the similarity between the human commentary and the generated commentaries individually will be calculated.
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