基于拓扑的物理仿真

P. Meseure, Emmanuelle Darles, Xavier Skapin
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引用次数: 11

摘要

本文提出了一种基于拓扑基础的机械模型设计框架。然而简单的拓扑模型(如邻接图)提供低拓扑控制,使用高效的拓扑模型(如广义映射)保证了被操纵对象的准流形属性:拓扑查询或更改可以健壮地处理,并允许模型设计者专注于机械方面。即使拓扑结构更详细且消耗更多内存,我们也表明有效的实现不会影响计算时间,并且仍然能够实现实时仿真和交互。我们分析了如何将一个简单的质量/弹簧模型嵌入到这个框架中。
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Topology-based Physical Simulation
This paper presents a framework to design mechanical models relying on a topological basis. Whereas naive topological models such as adjacency graphs provide low topological control, the use of efficient topological models such as generalized maps guarantees the quasi-manifold property of the manipulated object: Topological inquiries or changes can be handled robustly and allow the model designer to focus on mechanical aspects. Even if the topology structure is more detailed and consumes more memory, we show that an efficient implementation does not impact computation time and still enables real-time simulation and interaction. We analyze how a simple mass/spring model can be embedded within this framework.
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