基于图形工作站的虚拟钟摆操纵系统

T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki
{"title":"基于图形工作站的虚拟钟摆操纵系统","authors":"T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki","doi":"10.1109/ROMAN.1993.367704","DOIUrl":null,"url":null,"abstract":"We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<<ETX>>","PeriodicalId":270591,"journal":{"name":"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A virtual pendulum manipulation system on a graphic workstation\",\"authors\":\"T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki\",\"doi\":\"10.1109/ROMAN.1993.367704\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<<ETX>>\",\"PeriodicalId\":270591,\"journal\":{\"name\":\"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROMAN.1993.367704\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.1993.367704","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

在三维虚拟空间中开发了摆的虚拟搬运系统。在这个系统中,我们实现了两种相互作用——击球相互作用(用球拍击打钟摆)和KENDAMA相互作用(用绳子操纵与钟摆相连的碟子,使钟摆在碟子上定位)。为了实现这些基于物理的与钟摆的实时交互,我们推导了弹跳运动、抛物运动、松弦运动、钟摆摆动等的简化模型。为了减少产生这些物理运动的大量计算时间,为每个运动开发了良好的近似模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A virtual pendulum manipulation system on a graphic workstation
We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<>
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An acoustic abnormal detection system Assembly instruction manual understanding by fusing natural language understanding and technical illustration understanding Augmented audio reality: telepresence/VR hybrid acoustic environments Recognition of band-pass filtered facial images: a comparison between perceptual and memory processes On the concept of Hyper Hospital, a medical care system distributedly constructed on the electronic information network
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1