{"title":"基于图形工作站的虚拟钟摆操纵系统","authors":"T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki","doi":"10.1109/ROMAN.1993.367704","DOIUrl":null,"url":null,"abstract":"We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<<ETX>>","PeriodicalId":270591,"journal":{"name":"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A virtual pendulum manipulation system on a graphic workstation\",\"authors\":\"T. Fujii, T. Yasuda, S. Yokoi, J. Toriwaki\",\"doi\":\"10.1109/ROMAN.1993.367704\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<<ETX>>\",\"PeriodicalId\":270591,\"journal\":{\"name\":\"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROMAN.1993.367704\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.1993.367704","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A virtual pendulum manipulation system on a graphic workstation
We developed a virtual handling system of a pendulum in three-dimensional virtual space. In this system we realized two kinds of interaction-batting interaction (hitting the pendulum with a racket) and KENDAMA interaction (manipulating a saucer connected to the pendulum with a string so as to position the pendulum on the saucer). In order to implement these physically-based real time interactions with a pendulum, we derived simplified models of a rebounding motion, a parabolic motion, a motion of loose string, a swing of a pendulum, etc. To reduce a large amount of computation time for the generation of these physical motions, good approximate models for each motion were developed.<>