Neozoa:用于研究竞争的沉浸式交互式沙盒

A. Knote, Sarah Edenhofer, S. Mammen
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引用次数: 5

摘要

在本文中,我们提出了一个交互式模拟游戏,目的是通过以一种新的方式体验竞争(蚂蚁)物种的行为来理解它们之间的相互干扰。为了达到这个目标,模拟利用了当前的虚拟现实设备(特别是Oculus Rift DK2)来增加用户的沉浸感。我们的研究重点在于设计和模拟两种敌对蚂蚁的觅食策略,以及创造一个可接近的实验环境。特别是,一种基于阿根廷蚂蚁(Lipethima Humile)的入侵物种被引入到一个已经由黑花园蚂蚁(Lasius Niger)模拟的本地物种占据的生态系统中。然后,用户可以使用受现实生活方式启发的虚拟工具来控制蚂蚁的传播,并帮助本地物种生存下来,尽管它们比入侵蚂蚁差。选择包括操纵蚂蚁导航使用的信息素,从而影响相互识别的机制,或者设置障碍物阻止蚂蚁的路径。此外,可以在运行时修改控制蚂蚁的许多关键参数。集成的日志机制允许收集可由标准工具处理的数据。模拟还提供了一个动态的,受自然启发的蚁群优化原理的交互式示例,可以帮助使自然过程更容易访问。
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Neozoa: An immersive, interactive sandbox for the study of competing
In this paper, we present an interactive simulation game with the objective to understand the mutual interferences of competitive (ant) species by experiencing their behaviour in a novel way. To reach that goal, the simulation makes use of current virtual reality devices (specifically the Oculus Rift DK2) to increase the level of immersion for the user. The focus of our research lies on the design and simulation of the foraging strategies of two antagonistic ant species, as well as the creation of an accessible experimentation environment. In particular, an invasive species based on the Argentine Ant (Lipethima Humile) is introduced into an ecosystem already populated by a native species modelled along the Black Garden Ant (Lasius Niger). The user can then use virtual tools inspired by real-life means to control the spreading of ants and help the native species to survive despite being inferior to the invasive ant. Options include manipulating pheromones used by the ants for navigation and, thereby, influencing the mechanism of mutual identification, or placing obstacles that block the ants' path. Also, many key parameters that control the ants can be modified during runtime. An integrated logging mechanism allows to collect data which can be processed by standard tools. The simulation also offers a dynamic, nature-inspired interactive example of the Ant Colony Optimization principle and can help to make natural processes more accessible.
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