通过VoAP减少排队延迟

C. Palazzi, Armir Bujari, S. Mirri
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引用次数: 5

摘要

基于云的娱乐正在成为研究人员和从业者的热门话题。在这种情况下,瘦客户端或基于云的游戏有望通过非物质化主机的可能性来吸引用户,让用户通过互联网在任何平台上玩任何可能的游戏。基本上,计算负担留给了云,而用户则通过共享无线网关通过他/他的瘦客户机享受访问胖视频提要。不幸的是,这种交互模型也提出了新的复杂技术问题,需要特定的网络解决方案。本文旨在解决家庭无线网关中的异构流共存问题。我们提出了一种基于部署在家庭网关之上的TCP类维加斯拥塞控制算法的解决方案。我们的解决方案使用服务器、路由器和客户端级别的标准协议开箱即用,从而使部署变得简单明了。
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Reducing queuing delays through VoAP
Cloud-based entertainment is becoming a hot topic for researchers and practitioners. In this context, thin client or cloud based gaming promise to attract users with the possibility to dematerialize the console and let the user play any possible game for any platform through the Internet. Basically, the computational burden is left to the cloud while the user enjoys a fat video feed accessed through her/his thin client via the shared wireless gateway. Unfortunately, this model of interaction also raises new complex technical issues that requires specific networking solutions. In this short paper we aim at addressing the heterogeneous flow coexistence problem at the home wireless gateway. We propose a solution based on a TCP Vegas-like congestion control algorithm deployed on top of the home gateway. Our solution works out of the box with the standard protocols at server, router and client level, thereby making deployment straightforward.
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