可互操作的GPU内核作为MEC的延迟改进

Juuso Haavisto, J. Riekki
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引用次数: 2

摘要

当5G成为主流时,混合现实(MR)应用预计将变得普遍。然而,由于基于视频的图形远程操作(即解码视频编解码器)所需的资源,延迟要求很难满足。我们提出了一种解决这一挑战的方法:在移动UE和MEC服务器之间处理中间表示(IR)的客户端-服务器实现,而不是视频编解码器,这样就避免了视频解码。我们演示了解决处理图形的边缘计算工作负载上的延迟瓶颈的能力。我们选择SPIR-V兼容的GPU内核作为中间表示。我们的方法需要GPU架构和GPU领域特定语言(dsl)方面的专业知识,但与基于视频的边缘图形相比,它将UE设备延迟降低了7倍。此外,我们发现,由于ue和MEC服务器上的冷启动时间较短,应用程序迁移可以在几毫秒内完成。我们认为基于图形的位置感知应用程序(如MR)可以从这种方法中受益。
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Interoperable GPU Kernels as Latency Improver for MEC
Mixed reality (MR) applications are expected to become common when 5G goes mainstream. However, the latency requirements are challenging to meet due to the resources required by video-based remoting of graphics, that is, decoding video codecs. We propose an approach towards tackling this challenge: a client-server implementation for transacting intermediate representation (IR) between a mobile UE and a MEC server instead of video codecs and this way avoiding video decoding. We demonstrate the ability to address latency bottlenecks on edge computing workloads that transact graphics. We select SPIR-V compatible GPU kernels as the intermediate representation. Our approach requires know-how in GPU architecture and GPU domain-specific languages (DSLs), but compared to video-based edge graphics, it decreases UE device delay by sevenfold. Further, we find that due to low cold-start times on both UEs and MEC servers, application migration can happen in milliseconds. We imply that graphics-based location-aware applications, such as MR, can benefit from this kind of approach.
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