用于分布式交互式应用程序的可伸缩和有效的更新分发

Tianying Chang, G. Popescu, C. Codella
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引用次数: 13

摘要

在广域分布式系统中,多人游戏等分布式交互应用将越来越受欢迎。尽管在这样的系统中通信延迟很高且不可预测,为了提供用户所需的响应时间,参与应用程序的客户端将复制或缓存共享对象。对共享对象的任何更新都必须分发给实际使用这些对象来保持一致性的客户端。在客户端兴趣动态变化且可用于更新分发的多播通道数量有限的环境中,我们解决了有效和可扩展的更新分发问题。我们提出了一种基于启发式的算法,它可以以一种处理有限带宽资源的方式对对象和客户端进行分组。我们表明,我们的算法比过去开发的几种用于更新传播的算法产生更好的结果。
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Scalable and efficient update dissemination for distributed interactive applications
Distributed interactive applications such as multiplayer games will become increasingly popular in wide area distributed systems. To provide the response time desired by users despite high and unpredictable communication latency in such systems, shared objects will be replicated or cached by clients that participate in the applications. Any updates to the shared objects will have to be disseminated to clients that actually use the objects to maintain consistency. We address the problem of efficient and scalable update dissemination in an environment where client interests can change dynamically and the number of multicast channels available for update dissemination is limited. We present a heuristic based algorithm that can group objects and clients in a way that it handles limited bandwidth resources. We show that our algorithm can produce better results than several algorithms that have been developed in the past for update dissemination.
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