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引用次数: 8

摘要

来自我们实验室和其他实验室的公开数据表明,在实验室条件下,人类听众对虚拟声源的定位精度与对真实声源的定位精度几乎相同。这些实验中的虚拟源是数字合成的,并通过耳机呈现给听众。给定虚拟声源的合成是基于自由场到耳膜的声学传递函数(“头部相关”传递函数,或hrtf),该函数是从每个听众的双耳测量的。因此,为每个听众合成265个源位置的虚拟听觉空间需要存储和处理530个复杂的浮点hrtf。如果每个HRTF由256个复谱值表示,则整个数据库由271,360个浮点数组成。因此,虽然感知数据可能支持基于虚拟源技术的三维听觉显示的可行性,但大量数据存储和管理要求可能会施加一些实际限制。
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Localization of virtual sound sources synthesized from model HRTFs
Published data from our laboratory and others suggest that under laboratory conditions human listeners localize virtual sound sources with nearly the same accuracy as they do real sources. The virtual sources in these experiments are digitally synthesized and presented to listeners over headphones. Synthesis of a given virtual source is based on freefield to eardrum acoustical transfer functions ("head-related" transfer functions, or HRTFs) that are measured from both ears of each individual listener. It folllows that synthesis of a virtual auditory space of 265 source locations for each listener requires storage and processing of 530 complex, floating-point HRTFs. If each HRTF is represented by 256 complex spectral values, the total database consists of 271,360 floating-point numbers. Thus, while the perceptual data may argue for the viability of 3-dimensional auditory displays based on the virtual source techniques, the massive data storage and management requirements may impose some practical limitations.
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