混合现实网真应用场景的实现需求与系统架构

Krasimir Tonchev, Ivaylo Bozhilov, Radostina Petkova, V. Poulkov, A. Manolova, P. Lindgren
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引用次数: 4

摘要

随着科技的进步,人与人之间的远程交流越来越接近真实的生活体验。廉价且易于安装的3D传感器,经济实惠的虚拟和混合现实头戴式显示器(HMD)正在为广泛使用铺平道路。然而,目前在这方面的发展仍处于初级阶段,缺乏标准和建议是这种技术现成可用性的主要障碍。结合具体案例研究,基于受控环境,定义了混合现实远程呈现系统(MRTS)的需求,从硬件和软件两个方面提出了系统架构,并给出了各个组件的实现细节。
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Implementation Requirements and System Architecture for Mixed Reality Telepresence Application Scenario
With the advance of technology, human-to-human long distance communication becomes closer to real life-like experience. Cheap and easy to install 3D sensors, affordable virtual and mixed reality Head-Mounted Displays (HMD) are paving the way towards widespread usage. However, the present development in this direction is still infant and the lack of standards and recommendations are the main obstacle for off the shelf availability of such technology. Considering a specific case study, based on a controlled environment, we define the requirements for Mixed Reality Telepresence System (MRTS), propose the system architecture in terms of hardware and software ones and provide implementation details for each of the its components.
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