交互式操作3D对象使用Kinect可视化工具在教育

Jae-hong Lee, Heon Gu, Hyungchan Kim, Jungmin Kim, Hyoungrae Kim, Hakil Kim
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引用次数: 18

摘要

本研究开发并实现了一个基于kinect的三维手势识别系统,用于教育可视化软件中三维物体的交互操作。该系统通过Kinect传感器捕捉到的RGBD图像来检测和跟踪人手,并通过计算每个拳头张开的手指的数量和跟踪双手的3D运动来识别人类的手势。拳头的状态和手的手势被识别为操纵3D结构的控制命令,通过分子查看器在2D监视器中可视化。开发的系统在Windows 7笔记本电脑上使用c#和Emgu CV 2.3.0库实现,并在普通课堂环境下进行了测试。其性能表明,在各种环境光照条件下,识别手部状态和手势命令的总体平均准确率约为90%。
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Interactive manipulation of 3D objects using Kinect for visualization tools in education
This study develops and implements a Kinect-based 3D gesture recognition system for interactive manipulation of 3D objects in educational visualization softwares. The developed system detects and tracks human hands from the RGBD images captured by a Kinect sensor and recognizes human gestures by counting the number of open fingers of each fist and tracking 3D motion of both hands. The status of fists and gestures of hands are recognized as control commands of manipulating 3D structures visualized in 2D monitor by Molecule Viewer. The developed system is implemented on a Windows 7 laptop PC using C# and Emgu CV 2.3.0 library, and tested in ordinary classroom environment. Its performance demonstrates the overall average accuracy of around 90% in recognizing status of hands and gesture commands under various ambient lighting conditions.
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