{"title":"神经网络在解决双假人桥牌问题上与人类高手竞争","authors":"J. Mańdziuk, K. Mossakowski","doi":"10.1109/CIG.2009.5286484","DOIUrl":null,"url":null,"abstract":"Artificial neural networks, trained only on sample bridge deals, without presentation of any human knowledge as well as the rules of the game, are applied to solving the Double Dummy Bridge Problem (DDBP). The problem, in its basic form, consist in estimation of the number of tricks to be taken by one pair of bridge players.","PeriodicalId":358795,"journal":{"name":"2009 IEEE Symposium on Computational Intelligence and Games","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Neural networks compete with expert human players in solving the Double Dummy Bridge Problem\",\"authors\":\"J. Mańdziuk, K. Mossakowski\",\"doi\":\"10.1109/CIG.2009.5286484\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial neural networks, trained only on sample bridge deals, without presentation of any human knowledge as well as the rules of the game, are applied to solving the Double Dummy Bridge Problem (DDBP). The problem, in its basic form, consist in estimation of the number of tricks to be taken by one pair of bridge players.\",\"PeriodicalId\":358795,\"journal\":{\"name\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"120 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2009.5286484\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2009.5286484","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Neural networks compete with expert human players in solving the Double Dummy Bridge Problem
Artificial neural networks, trained only on sample bridge deals, without presentation of any human knowledge as well as the rules of the game, are applied to solving the Double Dummy Bridge Problem (DDBP). The problem, in its basic form, consist in estimation of the number of tricks to be taken by one pair of bridge players.