基于编程的架式教育游戏设计的实验评估

Siti Robaya Jantan, S. A. Aljunid
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引用次数: 11

摘要

近年来,教育性游戏设计的有效性一直是许多支持计算机科学(CS)新手的研究问题,特别是在学习入门编程课程的背景下。由于学生在开发与编程概念、程序构造以及理解和应用编程控制结构相关的算法时面临困难,这个问题已经得到强调。为了克服已确定的困难并改善编程的教学,许多研究工作提出了教育游戏来激励和吸引他们的新手。然而,据我们所知,过去的研究在他们的游戏中应用了一般的脚手架特征,但没有人将这些特征应用到教育游戏设计中。因此,我们在游戏中融入了三种教育游戏设计特征。为了证明这一概念,许多基于益智的教育游戏(游戏邦注:侧重于决策结构)被重新设计和开发,用于教学和学习编程。为了验证设计,我们对30名CS新手进行了实验,将他们随机分为对照组和实验组。结果表明,教育游戏设计脚手架特征对计算机科学新手学习编程有显著的帮助作用。因此,研究结果表明,这些脚手架特征已经成功地嵌入了一种有效的教育游戏设计技术。
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An experimental evaluation of scaffolded educational games design for programming
The effectiveness of educational games design has been the issue of many researches in recent years to support Computer Science (CS) novices, especially in the context of learning introductory programming courses. This issue has been highlighted due to the difficulties faced by students in developing algorithms related to programming concept, program construction as well as understanding and applying programming control structures. To overcome the identified difficulties and improve teaching and learning of programming, a number of research works have proposed educational games to motivate and engage their novices. However, to our knowledge, past research had applied general scaffolding characteristics in their games, but none has adapted these characteristics in the context of educational games design. As a result, three scaffolded educational games design characteristics are adapted to be embedded into our games. As proof of concept, a number of puzzle-based educational games which focus on decision-making structures are redesigned and redeveloped for teaching and learning programming. To validate the design, an experiment is conducted to 30 CS novices, who are randomly assigned into control and experimental groups. The results showed the educational games design-scaffolding characteristics are perceivably effective in assisting CS novices in learning programming. Therefore, the findings suggest these scaffolding characteristics have successfully been embedded as an effective educational games design technique.
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