工程是有趣的:在电气和电子工程的期末项目中嵌入CDIO元素

R. F. Mustapa, A. F. Z. Abidin, Atiqa Amin, A. H. M. Nordin, M. N. Hidayat
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引用次数: 9

摘要

许多电气和电子工程项目已经开发出来,以教育,培训和培养未来的电气和电子工程师。不能理解、想象并将实际应用与理论概念联系起来的学生将很难应付该课程。因此,本文的目的是通过将概念-设计-实现-操作(CDIO)概念嵌入电气工程大学玛拉分校(UiTM)帕西古当校区的最后一年项目(FYP)电气工程文凭课程,来证明工程方法是有趣的。五年计划为期两个学期。第一学期,学生将搜索并选择自己的主题。此外,学生必须展示和提出他们在同一学期选择的主题,讲师将学习他们的沟通技巧。原型机将在第二学期完成,它将测试学生的精神运动技能。本文将展示一个学生五年计划产品原型的例子,该原型名为《The Evolution of Mastermind Boardgame》,与嵌入式CDIO概念有关。希望通过本工作,加强学生的理解,培养具有较强电气电子工程概念背景的学生。
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Engineering is fun: Embedded CDIO elements in electrical and electronic engineering final year project
Many electrical and electronic engineering program has been developed to educate, train and groom future electrical and electronic engineers. Students that are not able to understand, visualize and relate real application with theoretical concept will find it difficult to cope with the program. Thus the intention of this paper is to demonstrate the approach of Engineering is fun with Concept- Design-Implement-Operate (CDIO) concept embedded in Final Year Project (FYP) Electrical Engineering Diploma Program at the Faculty of Electrical Engineering Universiti Teknologi MARA (UiTM) Pasir Gudang Campus. FYP are being conducted for two semesters. The first semester is where students will search and choose their own topic. Furthermore, students have to present and propose the topics they have chosen in the same semester and lecturers will access their communication skills. The prototype will be built during the second semester and it will test the student's psychomotor skills. This paper will show an example of one student FYP product prototype called The Evolution of Mastermind Boardgame pertaining to the embedded CDIO concepts. It is hoped from this work, student's understanding can be strengthen in order to develop students that fully equipped with strong background of electrical and electronic engineering concept.
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