{"title":"Beam:一款提高幸福感和心理健康的手机应用","authors":"Joyce Sakata, Mengdi Zhang, Shi-Wei Pu, Jianqi Xing, Kritika Versha","doi":"10.1145/2559206.2580931","DOIUrl":null,"url":null,"abstract":"In this paper, we present beam, a mobile application that uses random acts of kindness to analyze and improve the mental health of its users. The concept was developed using an iterative, user-centered design process that included contextual inquiry, surveys, low and high-fidelity prototypes, and usability testing. Based on our initial research findings, we found that users tend to be pessimistic and focus on stress and negativity. We designed a mobile application that focuses on positive action and self-reflection to improve individual mental health. We used a combination of theory, design, and user research to influence users to become more optimistic -- linking the use of the application with mental health and mood improvements.","PeriodicalId":125796,"journal":{"name":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","volume":"26 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Beam: a mobile application to improve happiness and mental health\",\"authors\":\"Joyce Sakata, Mengdi Zhang, Shi-Wei Pu, Jianqi Xing, Kritika Versha\",\"doi\":\"10.1145/2559206.2580931\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present beam, a mobile application that uses random acts of kindness to analyze and improve the mental health of its users. The concept was developed using an iterative, user-centered design process that included contextual inquiry, surveys, low and high-fidelity prototypes, and usability testing. Based on our initial research findings, we found that users tend to be pessimistic and focus on stress and negativity. We designed a mobile application that focuses on positive action and self-reflection to improve individual mental health. We used a combination of theory, design, and user research to influence users to become more optimistic -- linking the use of the application with mental health and mood improvements.\",\"PeriodicalId\":125796,\"journal\":{\"name\":\"CHI '14 Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"26 1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI '14 Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2559206.2580931\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI '14 Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2559206.2580931","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Beam: a mobile application to improve happiness and mental health
In this paper, we present beam, a mobile application that uses random acts of kindness to analyze and improve the mental health of its users. The concept was developed using an iterative, user-centered design process that included contextual inquiry, surveys, low and high-fidelity prototypes, and usability testing. Based on our initial research findings, we found that users tend to be pessimistic and focus on stress and negativity. We designed a mobile application that focuses on positive action and self-reflection to improve individual mental health. We used a combination of theory, design, and user research to influence users to become more optimistic -- linking the use of the application with mental health and mood improvements.