Beam:一款提高幸福感和心理健康的手机应用

Joyce Sakata, Mengdi Zhang, Shi-Wei Pu, Jianqi Xing, Kritika Versha
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引用次数: 7

摘要

在本文中,我们提出了beam,这是一个使用随机善意行为来分析和改善其用户心理健康的移动应用程序。这个概念是通过迭代的、以用户为中心的设计过程开发出来的,其中包括上下文查询、调查、低保真度和高保真度原型以及可用性测试。根据我们最初的研究结果,我们发现用户倾向于悲观,专注于压力和消极。我们设计了一个移动应用程序,专注于积极的行动和自我反思,以改善个人的心理健康。我们结合理论、设计和用户研究来影响用户变得更加乐观——将应用程序的使用与心理健康和情绪改善联系起来。
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Beam: a mobile application to improve happiness and mental health
In this paper, we present beam, a mobile application that uses random acts of kindness to analyze and improve the mental health of its users. The concept was developed using an iterative, user-centered design process that included contextual inquiry, surveys, low and high-fidelity prototypes, and usability testing. Based on our initial research findings, we found that users tend to be pessimistic and focus on stress and negativity. We designed a mobile application that focuses on positive action and self-reflection to improve individual mental health. We used a combination of theory, design, and user research to influence users to become more optimistic -- linking the use of the application with mental health and mood improvements.
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