一种虚拟的、互动的、类似光艺术的人体剪影表现

Momoko Tsuchiya, T. Itoh, Michael Neff, Yuhan Liu
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引用次数: 0

摘要

光艺术通过在空气中画一笔来表现各种物体。制作一幅光艺术图片大约需要10到30秒。我们可以通过装订一组图片来制作一部光艺术电影;然而,这是一项耗时的任务,因为我们需要大量的帧来制作电影,而且很难,因为一个人需要创作一系列暂时一致的帧。为了解决这个问题,我们正在开发一个虚拟的、交互式的类似光艺术的系统。该系统从深度信息中提取人体边缘,然后应用点到曲线算法模拟手绘图形。最后,系统对图形进行了类似霓虹灯的绘图和视觉效果,并进行了实时显示。本文还介绍了我们用该系统制作的作品,并给出了用户的评价,认为该作品给观众带来了快乐和兴奋。
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A Virtual and Interactive Light-Art-Like Representation of Human Silhouette
Light art represents various objects by a light stroke drawn in the air. It takes about 10 to 30 seconds to create a light art picture. We could create a light art movie by binding a set of pictures; however, it is a time-consuming task because we need a large number of frames to create a movie and difficult because a person would need to author a sequence of temporally consistent frames. To solve this problem, we are developing a virtual and interactive light-art-like system. This system extracts edges of human bodies from depth information and then applies a point-to-curve algorithm to mimic hand-drawn figures. Finally, the system applies neon-like drawing and a visual effect on the figures and displays them in real-time. This paper also introduces our artwork produced with this system, and a user evaluation that shows that the artwork conveyed happiness and excitement to the audience.
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