利用生理和交互数据研究虚拟现实中明显的手重定向

Martin Feick, K. P. Regitz, Anthony Tang, Tobias Jungbluth, Maurice Rekrut, Antonio Krüger
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引用次数: 2

摘要

只要引入的偏移对用户没有明显的干扰,手动重定向就是有效的。在这项工作中,我们研究了使用生理和交互数据来检测用户真实手和虚拟手之间的运动差异,推动了一种新的方法来识别太大的差异,因此可以被注意到。我们对22名参与者进行了一项研究,收集了脑电图、心电图、EDA、RSP和相互作用数据。我们的研究结果表明,脑电图和相互作用数据可以可靠地用于检测视觉-运动差异,而ECG和RSP似乎存在不一致。我们的研究结果还表明,参与者很快适应了巨大的差异,他们不断尝试建立一个稳定的心理模型的环境。总之,这些发现表明,对于可能无法检测到的差异,没有绝对的阈值;相反,它主要取决于参与者最近对这种互动的体验。
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Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data
Hand redirection is effective so long as the introduced offsets are not noticeably disruptive to users. In this work we investigate the use of physiological and interaction data to detect movement discrepancies between a user's real and virtual hand, pushing towards a novel approach to identify discrepancies which are too large and therefore can be noticed. We ran a study with 22 participants, collecting EEG, ECG, EDA, RSP, and interaction data. Our results suggest that EEG and interaction data can be reliably used to detect visuo-motor discrepancies, whereas ECG and RSP seem to suffer from inconsistencies. Our findings also show that participants quickly adapt to large discrepancies, and that they constantly attempt to establish a stable mental model of their environment. Together, these findings suggest that there is no absolute threshold for possible non-detectable discrepancies; instead, it depends primarily on participants' most recent experience with this kind of interaction.
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