{"title":"一种有效的质量-弹簧肌肉模型网格变形方法","authors":"Tomás Janák, J. Kohout","doi":"10.1109/BIBE.2015.7367720","DOIUrl":null,"url":null,"abstract":"This paper will consider a framework for simulation of musculoskeletal system via mass-spring system as the target application. The framework uses a mass-spring systems to simulate the muscle fibres of each muscle and an additional triangle model to visually represent the surface of the muscles. This requires establishing some relationship between the two models so that when some nodes of the mass-spring model move, i.e. the object deforms, this deformation is correctly carried over to the visualization. Mean Value Coordinates are often used for this purpose. In this paper, we will present a simpler method that produces deformation that is visually similar to that by the Mean Value Coordinates while consuming less memory and time.","PeriodicalId":422807,"journal":{"name":"2015 IEEE 15th International Conference on Bioinformatics and Bioengineering (BIBE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An efficient mesh deformation method for mass-spring muscle models\",\"authors\":\"Tomás Janák, J. Kohout\",\"doi\":\"10.1109/BIBE.2015.7367720\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper will consider a framework for simulation of musculoskeletal system via mass-spring system as the target application. The framework uses a mass-spring systems to simulate the muscle fibres of each muscle and an additional triangle model to visually represent the surface of the muscles. This requires establishing some relationship between the two models so that when some nodes of the mass-spring model move, i.e. the object deforms, this deformation is correctly carried over to the visualization. Mean Value Coordinates are often used for this purpose. In this paper, we will present a simpler method that produces deformation that is visually similar to that by the Mean Value Coordinates while consuming less memory and time.\",\"PeriodicalId\":422807,\"journal\":{\"name\":\"2015 IEEE 15th International Conference on Bioinformatics and Bioengineering (BIBE)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE 15th International Conference on Bioinformatics and Bioengineering (BIBE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/BIBE.2015.7367720\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE 15th International Conference on Bioinformatics and Bioengineering (BIBE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/BIBE.2015.7367720","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An efficient mesh deformation method for mass-spring muscle models
This paper will consider a framework for simulation of musculoskeletal system via mass-spring system as the target application. The framework uses a mass-spring systems to simulate the muscle fibres of each muscle and an additional triangle model to visually represent the surface of the muscles. This requires establishing some relationship between the two models so that when some nodes of the mass-spring model move, i.e. the object deforms, this deformation is correctly carried over to the visualization. Mean Value Coordinates are often used for this purpose. In this paper, we will present a simpler method that produces deformation that is visually similar to that by the Mean Value Coordinates while consuming less memory and time.