用Scrum方法设计基于虚拟现实学习媒体

Arfiandi Wijatmiko, Galang Prihadi Mahardhika
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摘要

学习媒体是教师向学生传递学习资料的一种媒体。学习媒体可以以各种活动的形式发展,其中一种是出站活动。Outbound是一种通过轻游戏活动,以体验式学习的形式进行的学习方法,以磨练智力和敏捷性。在数字世界中,出站活动可以借助虚拟现实(VR)技术完成。VR是一种允许用户在虚拟世界环境中进行交互的计算机技术。经过一些修改,虚拟现实技术可以用来支持游戏和学习活动。这项研究是为了开发一种名为Edubound的基于vr的学习媒体。Edubound的开发是使用Scrum方法进行的。根据所获得的结果,本研究中使用的scrum方法在处理用户需求方面具有相当的响应性和适应性。另一方面,本研究主要关注的Edubound学习媒体的开发速度也可以很好地适应Scrum方法。总的来说,可以得出结论,Scrum方法在Edubound学习媒体的开发过程中可以很好地发挥作用。
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Rancang Bangun Media Pembelajaran Berbasis Virtual Reality Dengan Pendekatan Metode Scrum
Learning media is a media that can be used by teachers to deliver learning materials to students. Learning media can be developed in the form of various activities, one of which is outbound activities. Outbound is a learning method carried out in the form of experiential learning through light game activities to hone intelligence and agility. In the digital world, outbound activities can be done with the help of Virtual Reality (VR) technology. VR is a computer technology that allows users to interact in a virtual world environment. With a few modifications, VR technology can be used to support play and learning activities. This research was conducted to develop a VR-based learning media called Edubound. The development of Edubound is carried out using the Scrum method. Based on the results obtained, the scrum method used in this study proved to be quite responsive and adaptive in handling user needs. On the other hand, the speed of developing Edubound learning media which is the main focus in this research can also be accommodated well by the Scrum method. In general, it can be concluded that the Scrum method can work well in the process of developing Edubound learning media.
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