触觉渲染的感觉保留简化

M. Otaduy, M. Lin
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引用次数: 20

摘要

为了在触觉渲染中更快地查询两个多面体物体之间的碰撞,我们提出了一种新的“保持感觉”的简化算法。给定一个多面体模型,我们使用“过滤边缘崩溃”构造一个多分辨率层次结构,并受到碰撞检测的约束。然后将所得层次结构用于计算触觉显示的快速接触响应。该计算模型的灵感来自于人类对接触信息的触觉感知。我们已经成功地应用并演示了该算法在一个时间临界碰撞查询框架上,用于触觉显示复杂的对象-对象交互。与现有的精确接触查询算法相比,我们观察到在更新率上有明显的性能提高,而接触的触觉感知几乎没有下降。
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Sensation preserving simplification for haptic rendering
We introduce a novel "sensation preserving" simplification algorithm for faster collision queries between two polyhedral objects in haptic rendering. Given a polyhedral model, we construct a multiresolution hierarchy using " filtered edge collapse", subject to constraints imposed by collision detection. The resulting hierarchy is then used to compute fast contact response for haptic display. The computation model is inspired by human tactual perception of contact information. We have successfully applied and demonstrated the algorithm on a time-critical collision query framework for haptically displaying complex object-object interaction. Compared to existing exact contact query algorithms, we observe noticeable performance improvement in update rates with little degradation in the haptic perception of contacts.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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