{"title":"现场CAD捕获","authors":"Aditya Sankar, S. Seitz","doi":"10.1145/2935334.2935337","DOIUrl":null,"url":null,"abstract":"We present an interactive system to capture CAD-like 3D models of indoor scenes, on a mobile device. To overcome sensory and computational limitations of the mobile platform, we employ an in situ, semi-automated approach and harness the user's high-level knowledge of the scene to assist the reconstruction and modeling algorithms. The modeling proceeds in two stages: (1) The user captures the 3D shape and dimensions of the room. (2) The user then uses voice commands and an augmented reality sketching interface to insert objects of interest, such as furniture, artwork, doors and windows. Our system recognizes the sketches and add a corresponding 3D model into the scene at the appropriate location. The key contributions of this work are the design of a multi-modal user interface to effectively capture the user's semantic understanding of the scene and the underlying algorithms that process the input to produce useful reconstructions.","PeriodicalId":420843,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"In situ CAD capture\",\"authors\":\"Aditya Sankar, S. Seitz\",\"doi\":\"10.1145/2935334.2935337\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an interactive system to capture CAD-like 3D models of indoor scenes, on a mobile device. To overcome sensory and computational limitations of the mobile platform, we employ an in situ, semi-automated approach and harness the user's high-level knowledge of the scene to assist the reconstruction and modeling algorithms. The modeling proceeds in two stages: (1) The user captures the 3D shape and dimensions of the room. (2) The user then uses voice commands and an augmented reality sketching interface to insert objects of interest, such as furniture, artwork, doors and windows. Our system recognizes the sketches and add a corresponding 3D model into the scene at the appropriate location. The key contributions of this work are the design of a multi-modal user interface to effectively capture the user's semantic understanding of the scene and the underlying algorithms that process the input to produce useful reconstructions.\",\"PeriodicalId\":420843,\"journal\":{\"name\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2935334.2935337\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2935334.2935337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present an interactive system to capture CAD-like 3D models of indoor scenes, on a mobile device. To overcome sensory and computational limitations of the mobile platform, we employ an in situ, semi-automated approach and harness the user's high-level knowledge of the scene to assist the reconstruction and modeling algorithms. The modeling proceeds in two stages: (1) The user captures the 3D shape and dimensions of the room. (2) The user then uses voice commands and an augmented reality sketching interface to insert objects of interest, such as furniture, artwork, doors and windows. Our system recognizes the sketches and add a corresponding 3D model into the scene at the appropriate location. The key contributions of this work are the design of a multi-modal user interface to effectively capture the user's semantic understanding of the scene and the underlying algorithms that process the input to produce useful reconstructions.