一种基于战术和位置象棋问题的自适应进化算法来调整象棋引擎的权值

Eduardo Vázquez-Fernández, C. Coello
{"title":"一种基于战术和位置象棋问题的自适应进化算法来调整象棋引擎的权值","authors":"Eduardo Vázquez-Fernández, C. Coello","doi":"10.1109/CEC.2013.6557727","DOIUrl":null,"url":null,"abstract":"This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights involved in the solution of the current problem. Furthermore, the mutation mechanism is based on a Gaussian distribution whose standard deviation is adapted through the number of problems solved by each virtual player. We show here how, with the use of this method, we were able to increase the rating of our chess engine in 557 Elo points (from 1760 to 2317).","PeriodicalId":211988,"journal":{"name":"2013 IEEE Congress on Evolutionary Computation","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An adaptive evolutionary algorithm based on tactical and positional chess problems to adjust the weights of a chess engine\",\"authors\":\"Eduardo Vázquez-Fernández, C. Coello\",\"doi\":\"10.1109/CEC.2013.6557727\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights involved in the solution of the current problem. Furthermore, the mutation mechanism is based on a Gaussian distribution whose standard deviation is adapted through the number of problems solved by each virtual player. We show here how, with the use of this method, we were able to increase the rating of our chess engine in 557 Elo points (from 1760 to 2317).\",\"PeriodicalId\":211988,\"journal\":{\"name\":\"2013 IEEE Congress on Evolutionary Computation\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE Congress on Evolutionary Computation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2013.6557727\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Congress on Evolutionary Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2013.6557727","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文采用一种进化算法来调整象棋引擎评价函数的权重。该算法的选择机制从战术和位置象棋问题数据库中选择正确解决问题数量最多的虚拟玩家(群体中的个体)。这种方法的主要优点是我们只改变当前问题的解决方案中涉及的权重。此外,变异机制基于高斯分布,其标准差根据每个虚拟玩家解决的问题数量进行调整。我们在这里展示了如何使用这种方法将象棋引擎的评级提高557个Elo点(从1760提高到2317)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
An adaptive evolutionary algorithm based on tactical and positional chess problems to adjust the weights of a chess engine
This paper employs an evolutionary algorithm to adjust the weights of the evaluation function of a chess engine. The selection mechanism of this algorithm chooses the virtual players (individuals in the population) that have the highest number of problems properly solved from a database of tactical and positional chess problems. This method has as its main advantage that we only mutate those weights involved in the solution of the current problem. Furthermore, the mutation mechanism is based on a Gaussian distribution whose standard deviation is adapted through the number of problems solved by each virtual player. We show here how, with the use of this method, we were able to increase the rating of our chess engine in 557 Elo points (from 1760 to 2317).
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A study on two-step search based on PSO to improve convergence and diversity for Many-Objective Optimization Problems An evolutionary approach to the multi-objective pickup and delivery problem with time windows A new performance metric for user-preference based multi-objective evolutionary algorithms A new algorithm for reducing metaheuristic design effort Evaluation of gossip Vs. broadcast as communication strategies for multiple swarms solving MaOPs
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1