生成音乐与生活机器:使用基于规则的即兴创作,以产生叙事和配乐

Ryan Martin
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引用次数: 1

摘要

本文提出了“生成即兴”一词来描述受一系列人为限制约束的自由即兴。这个术语的目的是强调规则限制表演者选择的方式,并定义不同音乐手势的含义,以产生特定类型的表演。通过研究Narrative Generator(游戏邦注:即《Living Machine》),这是一种基于规则的针对叙述者、乐器和电子设备的即兴创作,我证明了生成式即兴创作可以通过基于电影和电子游戏中所使用的理论和实践的工作规则来制作连贯的即兴叙事和配乐。在此基础上,本文考察了不同表演者、表演者和作曲家、作曲家、表演者和观众之间的关系,并讨论了这些关系的潜在影响。最后,我认为可访问性在将这些潜在影响传播给更广泛的用户方面所起的作用。
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Generative Music with the Living Machine: Using Rule-Based Improvisation to Generate Narrative and Soundtrack
This paper proposes the term generative improvisation to describe free improvisations that are constrained by a set of human-determined limits. The purpose of this term is to emphasize the way that rules limit performer choices and define the meanings of different musical gestures to generate specific kinds of performances. By examining Narrative Generator (for Living Machine), a rule-based improvisation for narrator, instruments, and electronics, I demonstrate that generative improvisation can be used to produce a performance of a coherent improvised narrative and soundtrack by basing the rules of the work on the theories and practices employed in film and video games. From there, the paper examines the relationships between different performers, the performers and the composer, and the composer, performer, and audience in the work, discussing the potential impacts of these relationships. Finally, I consider the role accessibility plays in spreading these potential impacts to a broader audience.
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