一种用于设计结构化图形对象的视觉语言

P. T. Cox, Trevor J. Smedley
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引用次数: 6

摘要

抽象或物理结构的设计与软件结构的设计有很多共同之处,特别是当所讨论的结构具有机械或计算行为时;比如数字电路。像编程语言系统一样,设计系统必须具有足够的表达能力来表示任何设计,一个用于调试构建中的工件的模拟机制,以及一个生产机制;例如,编程语言的编译,或超大规模集成电路设计系统的芯片制造。由于指定复杂设备需要重复和条件结构,类似于程序中的迭代,递归和条件,因此设计复杂设备的语言通常基于文本编程语言,例如用于VLSI设计的VHDL。然而,功能齐全的可视化编程语言的出现提高了一种可能性,即用于可视化表达紧凑而强大的程序结构的机制可以推广到设计语言中。我们考虑使用这些机制来表达结构化图形对象的设计。
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A visual language for the design of structured graphical objects
The design of abstract or physical structures has much in common with the design of software structures, particularly when the structure in question has a mechanical or computational behaviour; such as a digital circuit. Like programming language systems, design systems must have expressive power sufficient for representing any design, a simulation mechanism for debugging the artifact under construction, and a production mechanism; for example, compilation for a programming language, or chip fabrication for a VLSI design system. Since specifying complex devices requires repetitive and conditional structures analogous to iteration, recursion and conditionals in programs, languages for designing complex devices are usually based on textual programming languages, for example VHDL for VLSI design. The advent of full featured visual programming languages, however raises the possibility that the mechanisms used to visually express compact and powerful program structures could be generalised to design languages. We consider using these mechanisms to express the design of structured graphical objects.
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