游戏化:设计隐私培训项目的必要元素

Aikaterini-Georgia Mavroeidi, Angeliki Kitsiou, Christos Kalloniatis
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引用次数: 1

摘要

利用物联网或云计算等新的信息和通信技术(ict)带来的好处,同时也给用户带来了一些隐私风险和担忧。尽管用户无法保护自己的隐私已经得到承认,但用户并没有参与到提高他们对这些问题认识的过程中来。然而,为了保护他们的基本隐私权,并在使用信息通信技术时以实际的方式管理它,隐私素养至关重要。用户应该通过适当的教育项目接受隐私问题方面的培训。具体来说,教学模拟程序的开发可能是非常重要的。在以前的文献中已经记录了开发这种服务的相关方法。由于培训的概念是通过创造有吸引力的互动环境来推进的,因此教育隐私过程也可以更有效。为此,游戏元素的执行服务于这一目的,有助于游戏教育计划的设计。然而,尽管游戏化有很多好处,但人们注意到它更多地被用作一种工具,而不是一种可以包含在教学方法中的概念。因此,在这项工作中,解释游戏化特征,以突出其重要性,同时在文献中记录的教育方法和隐私意识问题。
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Gamification: A Necessary Element for Designing Privacy Training Programs
The benefits, deriving from utilizing new Information and Communication Technologies (ICTs), such as Internet of Things or cloud computing, raise at the same time several privacy risks and concerns for users. Despite the fact that users’ inability to protect their privacy has been recognized, hence users do not get involved in processes for enhancing their awareness on such issues. However, in order to protect their fundamental right of privacy and to manage it in a practical way when using ICT, privacy literacy is crucial. Users should be trained on privacy issues through appropriate educational programs. Specifically, the development of instructional simulation programs could be of great importance. Relevant methodologies for the development of such services have been recorded in previous literature. Since the concept of training is advanced by creating attractive interaction environments, the educational privacy process could be also more efficient. Towards this, the implementation of game elements serves that purpose, contributing to the design of gameful educational programs. However, despite its benefits, gamification has been noticed to be used more as a tool rather than a concept which could be included in instructional methods. Thus, in this work, gamification features are explained to highlight their importance along with the recorded in the literature educational methods and privacy awareness issues.
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