C. Fong, M. Billinghurst, Zi Siang See, H. Esmaeili
{"title":"PepperGram与交互控制","authors":"C. Fong, M. Billinghurst, Zi Siang See, H. Esmaeili","doi":"10.1109/VSMM.2016.7863172","DOIUrl":null,"url":null,"abstract":"A peppergram allows a user to experience a visual image floating in the air. This paper explores how to add interactive controls to a peppergram. An investigation was conducted to explore the suitability of two different integrative methods for navigating a peppergram as a multimedia presentation tool; a Myo armband, and touch screen input. These methods were used with prototype 3D visual images experienced on a high-resolution mobile tablet device. A pilot study was conducted to evaluate the user experience. We found that using freehand gesture input with the Myo could be one way to provide interaction with peppergram virtual content without requiring any touch input. These results could be used as the basis for further development of interactive peppergram displays.","PeriodicalId":188151,"journal":{"name":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","volume":"217 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"PepperGram with interactive control\",\"authors\":\"C. Fong, M. Billinghurst, Zi Siang See, H. Esmaeili\",\"doi\":\"10.1109/VSMM.2016.7863172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A peppergram allows a user to experience a visual image floating in the air. This paper explores how to add interactive controls to a peppergram. An investigation was conducted to explore the suitability of two different integrative methods for navigating a peppergram as a multimedia presentation tool; a Myo armband, and touch screen input. These methods were used with prototype 3D visual images experienced on a high-resolution mobile tablet device. A pilot study was conducted to evaluate the user experience. We found that using freehand gesture input with the Myo could be one way to provide interaction with peppergram virtual content without requiring any touch input. These results could be used as the basis for further development of interactive peppergram displays.\",\"PeriodicalId\":188151,\"journal\":{\"name\":\"2016 22nd International Conference on Virtual System & Multimedia (VSMM)\",\"volume\":\"217 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 22nd International Conference on Virtual System & Multimedia (VSMM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VSMM.2016.7863172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2016.7863172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A peppergram allows a user to experience a visual image floating in the air. This paper explores how to add interactive controls to a peppergram. An investigation was conducted to explore the suitability of two different integrative methods for navigating a peppergram as a multimedia presentation tool; a Myo armband, and touch screen input. These methods were used with prototype 3D visual images experienced on a high-resolution mobile tablet device. A pilot study was conducted to evaluate the user experience. We found that using freehand gesture input with the Myo could be one way to provide interaction with peppergram virtual content without requiring any touch input. These results could be used as the basis for further development of interactive peppergram displays.