剪刀WiSARD

Diego F. P. De Souza, Hugo C. C. Carneiro, F. França, P. Lima
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引用次数: 7

摘要

本文介绍了利用WiSARD无重力神经网络创建剪刀石头布智能玩家的一些策略及其结果。这些策略包括:(i)输入数据编码的新方法,(ii)允许输入模式随时间重新分类的三种新训练算法,(iii)处理输入数组中不完整信息的方法,以及(iv)虚张声势策略。实验表明,在一场智能体比赛中,基于wisard的智能体被排在200名最佳选手中,其中一名获得了大约三周的第9名。
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Rock-Paper-Scissors WiSARD
This paper presents some strategies used for creating intelligent players of rock-paper-scissors using WiSARD weightless neural networks and results obtained therewith. These strategies included: (i) a new approach for encoding of the input data, (ii) three new training algorithms that allow the reclassification of the input patterns over time, (iii) a method for dealing with incomplete information in the input array, and (iv) a bluffing strategy. Experiments show that, in a tournament of intelligent agents, WiSARD-based agents were ranked among the 200 best players, one of them achieving 9th place for about three weeks.
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