UML 2.0活动图的语义,通过虚拟机进行业务建模

V. Vitolins, A. Kalnins
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引用次数: 40

摘要

本文提出了UML 2.0活动图语义的一个更加形式化的定义。考虑与业务流程建模相关的活动图构造的子集。语义定义基于原始令牌流方法,但使用了更有建设性的方法。活动图虚拟机是通过元模型定义的,其操作由伪代码和OCL前置和后置条件的混合定义。描述了为任何活动图构建虚拟机的形式化过程。将控制节点和边缘中相对复杂的原始令牌移动规则组合成从一个动作到另一个动作的路径。一种新的方法是使用不同的(推和拉)引擎,它沿着路径移动令牌。拉动引擎用于包含连接节点的路径,其中几个令牌的移动必须协调。所提出的虚拟机方法使活动语义定义更加透明,令牌移动可以很容易地跟踪。然而,该方法的主要好处是可以使用已定义的虚拟机作为基于工作流或仿真引擎的UML活动图的基础。
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Semantics of UML 2.0 activity diagram for business modeling by means of virtual machine
The paper proposes a more formalized definition of UML 2.0 activity diagram semantics. A subset of activity diagram constructs relevant for business process modeling is considered. The semantics definition is based on the original token flow methodology, but a more constructive approach is used. The activity diagram virtual machine is defined by means of a metamodel, with operations defined by a mix of pseudocode and OCL pre- and postconditions. A formal procedure is described which builds the virtual machine for any activity diagram. The relatively complicated original token movement rules in control nodes and edges are combined into paths from an action to action. A new approach is the use of different (push and pull) engines, which move tokens along the paths. Pull engines are used for paths containing join nodes, where the movement of several tokens must be coordinated. The proposed virtual machine approach makes the activity semantics definition more transparent where the token movement can be easily traced. However, the main benefit of the approach is the possibility to use the defined virtual machine as a basis for UML activity diagram based workflow or simulation engine.
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