空荡荡的博物馆。多用户交互在一个身临其境和物理步行的虚拟现实空间

L. Hernández, J. Taibo, A. Seoane, Rubén López, Rocío López
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引用次数: 12

摘要

直到最近,虚拟现实系统由固定的设备组成,通过适当的硬件使用户能够沉浸在虚拟空间的某个点上。最近无线运动捕捉系统的出现,加上笔记本电脑图形能力的提高,以及无线网络的普及,使得第一个系统的出现成为可能,在这个系统中,用户最终能够在真实空间的给定空间中行走,并包含虚拟空间的对象和元素。这种混合空间的一些例子已经在世界范围内完成。然而,除了这些系统开发的技术问题之外,我们必须牢记要显示的内容类型,充分利用用户本身是这种虚拟现实中的指针,而空间本身是界面这一事实所提供的可能性。作者最近开发了一个类似于所描述的系统。这是一个完全沉浸式的、可步行的无线系统,叫做“空博物馆”。本文概述了它的扩大,目的是使它同时可供几个人使用。此外,还提供了一个专门为使用该设备在多用户模式下体验而设计的内容示例:虚拟艺术画廊。
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The empty museum. Multi-user interaction in an immersive and physically walkable VR space
Until quite recently, virtual reality systems consisted of fixed devices which enabled the user to feel immersed in a spot of the virtual space by means of the adequate hardware. The recent emergence of wireless systems for motion capture, together with the increase in graphic power of laptops, and the generalisation of wireless networks has allowed the appearance of the first systems in which at last the user is able to walk physically within a given space framed in the real one, and containing the objects and elements of the virtual space. Some examples of this hybrid space have already been accomplished worldwide. However, beyond the technical problems with the development of these systems, we must bear in mind the types of contents to be shown, making the most of the possibilities offered by the fact that the user him/herself is the pointer in this kind of virtual reality, while the space itself is the interface. The authors have recently developed a system similar to the ones described. This is a totally immersive, walkable and wireless system called the Empty Museum. The paper outlines its enlargement with the purpose of making it simultaneously usable by several persons. Besides, an example of content is provided which has been specifically designed in order to be experienced in multi-user mode with this equipment: the Virtual Art Gallery.
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