{"title":"描述游戏的本体框架","authors":"David Dubin, Jacob Jett","doi":"10.1145/2756406.2756939","DOIUrl":null,"url":null,"abstract":"This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.","PeriodicalId":256118,"journal":{"name":"Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"An Ontological Framework for Describing Games\",\"authors\":\"David Dubin, Jacob Jett\",\"doi\":\"10.1145/2756406.2756939\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.\",\"PeriodicalId\":256118,\"journal\":{\"name\":\"Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2756406.2756939\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2756406.2756939","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.