描述游戏的本体框架

David Dubin, Jacob Jett
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引用次数: 4

摘要

本文描述了一个用于游戏描述的本体框架。游戏是一个价值数十亿美元的产业,也是越来越多学者研究的文化遗产。这里所描述的概念模型既支持对单个游戏的描述,也支持游戏之间的关系、它们的版本和变体的描述,从而实现更有效的发现、更可靠的来源,以及更详细的版权、专利和商标主张范围。
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An Ontological Framework for Describing Games
This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.
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