知识、概率和对手

Joseph Y. Halpern, M. Tuttle
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引用次数: 173

摘要

对于一个代理来说,知道或相信一个断言以9.99的概率为真意味着什么?不同的论文[2,6,15]给出了不同的答案,在计算agent分配给事件的概率时选择使用完全不同的概率空间。我们展示了每个选择都可以被理解为一个赌博游戏。这种赌博游戏本身可以理解为三种类型的对手影响游戏的三个不同方面。第一个选择系统中所有不确定性选择的结果;第二个代表代理在赌博游戏中的对手的知识(这是上述论文的关键不同之处);第三个是在异步系统中用来选择下注的时间。我们用一些例子说明了考虑所有三种类型的对手的必要性。给定一类对手,我们展示了如何以最适合该类的方式将概率空间分配给代理,其中“最合适”在这个赌博游戏中是精确的。我们通过展示概率空间的不同分配(对应于不同的对手)如何在概率协调攻击中产生不同水平的保证来得出结论。
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Knowledge, probability, and adversaries
What should it mean for an agent to know or believe an assertion is true with probability 9.99? Different papers [2, 6, 15] give different answers, choosing to use quite different probability spaces when computing the probability that an agent assigns to an event. We show that each choice can be understood in terms of a betting game. This betting game itself can be understood in terms of three types of adversaries influencing three different aspects of the game. The first selects the outcome of all nondeterministic choices in the system; the second represents the knowledge of the agent's opponent in the betting game (this is the key place the papers mentioned above differ); and the third is needed in asynchronous systems to choose the time the bet is placed. We illustrate the need for considering all three types of adversaries with a number of examples. Given a class of adversaries, we show how to assign probability spaces to agents in a way most appropriate for that class, where “most appropriate” is made precise in terms of this betting game. We conclude by showing how different assignments of probability spaces (corresponding to different opponents) yield different levels of guarantees in probabilistic coordinated attack.
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