一个实时并行算法动画系统

E. Williams, G.B. Lament
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引用次数: 2

摘要

算法动画是一种可视化方法,用于增强对算法或程序功能的理解。可视化有很多用途,包括教育、算法研究、性能分析和程序调试。本研究将算法动画技术应用于为并行架构开发的程序,特别强调了英特尔iPSC/2超立方体。目前,研究集中在两个不同的领域:性能数据显示和特定算法或算法类的动画。本研究建立在这些努力的基础上,以提供一个能够显示并行程序的性能数据并支持为特定算法创建动画的系统。这个可视化系统有三个目标。数据应该在生成时显示。目标程序的接口应该是透明的,允许现有程序的动画化。该系统必须足够灵活,以激活任何算法。由此产生的系统包含、集成和扩展了两个系统:AFIT算法动画研究设施(AAARF)和并行资源分析软件环境(PRASE)。由于性能数据是分析任何并行程序的基本部分,因此提供了性能数据的多个视图作为系统的基本部分。除了动画系统外,还讨论了动画的开发方法。这种方法适用于动画的任何类型的程序,顺序或并行。虽然P-time和NP- time算法都可以从使用可视化技术中获益,但NP完全问题集为开发并行应用程序提供了肥沃的土壤。本文所讨论的方法被应用于一般集合覆盖问题(SCP)的并行实现。
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A Real-Time Parallel Algorithm Animation System
Algorithm animation is a visualization method used to enhance understanding of the functioning of an algorithm or program. Visualization is used for many purposes, including education, algorithm research, performance analysis, and program debugging. This research applies algorithm animation techniques to programs developed for parallel architectures, with specific emphasis on the Intel iPSC/2 hypercube. Current, investigations focus in two different areas: performance data display and animations of specific algorithms or classes of algorithms. This research builds on these efforts to provide a system that is able to both display performance data from parallel programs and support the creation of animations for specific algorithms. There are three goals for this visualization system. Data should be displayed as it is generated. The inteiface to the target program should be transparent, allowing the animation of existing programs. The system must be flexible enough to animate any algorithm. The resulting system incorporates, integrates and extends two systems: the AFIT Algorithm Animation Research Facility (AAARF) and the Parallel Resource Analysis Software Environment (PRASE). Since performance data is an essential part of analyzing any parallel program, multiple views of the performance data are provided as an elementary part of the system. In addition to the animation system, a method for developing the animations is discussed. This method is arpplicable to animating any type of program, sequential or parallel. Whilc: both P-time and NP-ttme algorithms can potentially benefit from using visualization techniques, the set of NP .complete problems provides fertile ground for developing parallel atpplications. The methods discussed in this paper were used to animate a parallel implementation of a general Set Covering Problem (SCP).
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