{"title":"一种用于足球转播视频的球员占有获取系统","authors":"Xinguo Yu, Tze Sen Hay, Xin Yan, Chng Eng Siong","doi":"10.1109/ICME.2005.1521475","DOIUrl":null,"url":null,"abstract":"A semi-auto system is developed to acquire player possession for broadcast soccer video, whose objective is to minimize the manual work. This research is important because acquiring player-possession by pure manual work is very time-consuming. For completeness, this system integrates the ball detection-and-tracking algorithm, view classification algorithm, and play/break analysis algorithm. First, it produces the ball locations, play/break structure, and the view classes of frames. Then it finds the touching points based on ball locations and player detection. Next it estimates the touching-place in the field for each touching point based on the view-class of the touching frame. Last, for each touching-point it acquires the touching-player candidates based on the touching-place and the roles of players. The system provides the graphical user interfaces to verify touching-points and finalize the touching-player for each touching-point. Experimental results show that the proposed system can obtain good results in touching-point detection and touching-player candidate inference, which save a lot of time compared with the pure manual way.","PeriodicalId":244360,"journal":{"name":"2005 IEEE International Conference on Multimedia and Expo","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"A Player-Possession Acquisition System for Broadcast Soccer Video\",\"authors\":\"Xinguo Yu, Tze Sen Hay, Xin Yan, Chng Eng Siong\",\"doi\":\"10.1109/ICME.2005.1521475\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A semi-auto system is developed to acquire player possession for broadcast soccer video, whose objective is to minimize the manual work. This research is important because acquiring player-possession by pure manual work is very time-consuming. For completeness, this system integrates the ball detection-and-tracking algorithm, view classification algorithm, and play/break analysis algorithm. First, it produces the ball locations, play/break structure, and the view classes of frames. Then it finds the touching points based on ball locations and player detection. Next it estimates the touching-place in the field for each touching point based on the view-class of the touching frame. Last, for each touching-point it acquires the touching-player candidates based on the touching-place and the roles of players. The system provides the graphical user interfaces to verify touching-points and finalize the touching-player for each touching-point. Experimental results show that the proposed system can obtain good results in touching-point detection and touching-player candidate inference, which save a lot of time compared with the pure manual way.\",\"PeriodicalId\":244360,\"journal\":{\"name\":\"2005 IEEE International Conference on Multimedia and Expo\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2005 IEEE International Conference on Multimedia and Expo\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICME.2005.1521475\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2005 IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2005.1521475","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Player-Possession Acquisition System for Broadcast Soccer Video
A semi-auto system is developed to acquire player possession for broadcast soccer video, whose objective is to minimize the manual work. This research is important because acquiring player-possession by pure manual work is very time-consuming. For completeness, this system integrates the ball detection-and-tracking algorithm, view classification algorithm, and play/break analysis algorithm. First, it produces the ball locations, play/break structure, and the view classes of frames. Then it finds the touching points based on ball locations and player detection. Next it estimates the touching-place in the field for each touching point based on the view-class of the touching frame. Last, for each touching-point it acquires the touching-player candidates based on the touching-place and the roles of players. The system provides the graphical user interfaces to verify touching-points and finalize the touching-player for each touching-point. Experimental results show that the proposed system can obtain good results in touching-point detection and touching-player candidate inference, which save a lot of time compared with the pure manual way.