复杂水面的动画和渲染

Douglas Enright, Steve Marschner, Ronald Fedkiw
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引用次数: 690

摘要

我们提出了一种逼真的水效果动画和渲染的新方法。我们的方法旨在产生视觉上可信的三维效果,例如将水倒进玻璃杯(见图1)和海浪的破碎,以一种可以在计算机动画环境中使用的方式。为了更好地获得模拟水面行为的真实感,我们引入了一种新的“加厚”前跟踪技术来准确地表示水面,并引入了一种新的速度外推方法来使水面以光滑的、像水一样的方式移动。速度外推方法允许我们对表面运动提供一定程度的控制,例如产生被风吹的外观或迫使水快速沉降。为了确保模拟的真实感延续到最终的图像,我们将我们的方法与先进的基于物理的渲染系统相结合。
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Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photo-realistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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