利用意识流作为2D动画制作方法探索漫画中的角色表达

Min-Kuei Yang
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引用次数: 0

摘要

现在越来越多的动画是根据漫画原著制作的。例如,一些日本动漫在人物表情上,包括线条和符号,都完美地再现了漫画原作。然而,当这些符号在漫画中出现时,它们仍然停留在那个场景中。正如Scott McCloud在他的书《Understanding Comics》中提到的,漫画和动画的定义不同。因此,我们不能规定“顺序视觉艺术”解释漫画或动画(p.7-9)。本研究利用意识流概念的流动性,制作具有流动的人物表情的实验动画。它结合了漫画和动画技术;如果字符的表达式保持不变,则添加漫画符号来更改它们。它还考察了观众是否意识到小细节可以改变角色的情绪。换句话说,字符的表情在不断变化,但表达这种变化的符号却不变。这会带来什么样的体验?或者,设计师创造新的符号来表达情感,并确定观众是否理解角色的情感。因为关键元素不是角色的互动,而是角色本身,所以这项研究将有助于那些想要研究非叙事、非对话动画的研究人员,并有益于那些对研究意识流动画技术感兴趣的人。
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Exploring Character Expressions in Comics by Using Stream-Of-Consciousness as 2D animation Production Method
More and more animations are now based on original comics. For instance, some Japanese anime perfectly recreate the original comic drawings in their character expressions, including lines and symbols. However, when these symbols are played in comics, they remain in that scene. As Scott McCloud mentioned in his book Understanding Comics, the definitions of comics and animation differ. Therefore, we cannot stipulate that "sequential visual art" interprets comics or animation (p.7–9). This research uses the fluidity of the stream-of-consciousness concept to make experimental animations with flowing character expressions. It combines comic and animation techniques; if the characters" expressions remain the same, add comic symbols to change them. It also examines whether the audience appreciates that small details can change a character's mood. In other words, characters' expressions constantly change, but the symbols that express this do not change. What kind of experience will this bring? Alternatively, designers create new signs to express feelings and ascertain if the audience understands the character's emotions. Since the critical element is not the character's interactions but the character itself, this research would be helpful for researchers who want to examine a non-narrative, non-dialogue animation and benefit those interested in studying stream-of-consciousness animation techniques.
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