在沉浸式任务中探索面向凝视的并行视图的增强

Theophilus Teo, Kuniharu Sakurada, M. Sugimoto
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引用次数: 1

摘要

并行视图是一种允许VR用户同时看到多个位置的技术。它使用户能够在看到并行视图的同时控制多个远程或虚拟身体部位,以解决同步任务。然而,这些技术只探讨了用户执行不同任务的优点和缺点。在本文中,我们通过利用在并行视图中获得的信息来探索对单个或异步任务的增强。我们开发了三个原型,其中平行视图是固定的,以对称顺序移动,或者跟随用户的眼睛注视。我们进行了一项用户研究,将每个原型与传统VR(没有并行视图)在三种类型的任务中进行比较:1)简单环境和2)复杂环境中的对象搜索和交互任务,以及3)对象距离估计任务。我们发现并行视图改进了多体现,而每种技术有助于不同的任务。没有并行视图提供了一个干净的界面,从而改善了空间存在、脑力劳动和用户性能。然而,参与者的反馈强调了使用并行视图解决复杂任务的潜在有用性和较低的体力消耗。
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Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks
Parallel view is a technique that allows a VR user to see multiple locations at a time. It enables the user to control several remote or virtual body parts while seeing parallel views to solve synchronous tasks. However, these techniques only explored the benefits and drawbacks of a user performing different tasks. In this paper, we explored enhancements on a singular or asynchronous task by utilizing information obtained in parallel views. We developed three prototypes where parallel views are fixed, moving in symmetric order, or following the user's eye gaze. We conducted a user study to compare each prototype against traditional VR (without parallel views) in three types of tasks: object search and interaction tasks in a 1) simple environment and 2) complex environment, and 3) object distances estimation task. We found parallel views improved multi-embodiment while each technique helped different tasks. No parallel view provided a clean interface, thus improving spatial presence, mental effort, and user performance. However, participants' feedback highlighted potential usefulness and a lower physical effort by using parallel views to solve complicated tasks.
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