{"title":"生命中的一天……斯图尔特柴郡","authors":"Stuart Cheshire","doi":"10.1145/973381.973383","DOIUrl":null,"url":null,"abstract":"What I work on: All aspects of how computers communicate with each other, and how computers and humans communicate with each other (See \"Wizard without Portfolio\"). How I arrived at my present job: In the 1990s, while at Stanford, I wrote the multi-player network shareware game Bolo, which was a big hit at places like Apple. I was also vocal, even back then, about the abysmal state of ease-of-use for computer networking. When the good people at Apple heard in 1997 that I was close to finishing my PhD, they called me up and asked if I'd like to go and work there to pursue my goal of networking ease-of-use. I think the lesson from that is that if you do good stuff","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A day in the life of... Stuart Cheshire\",\"authors\":\"Stuart Cheshire\",\"doi\":\"10.1145/973381.973383\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"What I work on: All aspects of how computers communicate with each other, and how computers and humans communicate with each other (See \\\"Wizard without Portfolio\\\"). How I arrived at my present job: In the 1990s, while at Stanford, I wrote the multi-player network shareware game Bolo, which was a big hit at places like Apple. I was also vocal, even back then, about the abysmal state of ease-of-use for computer networking. When the good people at Apple heard in 1997 that I was close to finishing my PhD, they called me up and asked if I'd like to go and work there to pursue my goal of networking ease-of-use. I think the lesson from that is that if you do good stuff\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/973381.973383\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/973381.973383","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
我从事的工作:计算机如何相互通信的所有方面,以及计算机和人类如何相互通信(参见“Wizard without Portfolio”)。如何获得现在的工作:20世纪90年代,当我还在斯坦福大学时,我编写了多人网络共享软件游戏《Bolo》,这款游戏在苹果等公司大受欢迎。即使在当时,我也曾直言不讳地说过,计算机网络的易用性糟糕透顶。1997年,当苹果公司的优秀人士听说我即将完成博士学位时,他们打电话给我,问我是否愿意去那里工作,以实现我的目标,即使网络易于使用。我认为从中得到的教训是,如果你做了好事
What I work on: All aspects of how computers communicate with each other, and how computers and humans communicate with each other (See "Wizard without Portfolio"). How I arrived at my present job: In the 1990s, while at Stanford, I wrote the multi-player network shareware game Bolo, which was a big hit at places like Apple. I was also vocal, even back then, about the abysmal state of ease-of-use for computer networking. When the good people at Apple heard in 1997 that I was close to finishing my PhD, they called me up and asked if I'd like to go and work there to pursue my goal of networking ease-of-use. I think the lesson from that is that if you do good stuff