多尺度虚拟环境中的视点转换技术设计

Jong-In Lee, P. Asente, W. Stuerzlinger
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引用次数: 0

摘要

视点转换已被证明可以改善用户的空间方向,并帮助他们在不熟悉的虚拟环境中导航时建立认知地图。以前的工作研究了单尺度虚拟环境中的过渡,重点是轨迹和连续性。我们通过深入研究多尺度虚拟环境(MVEs)中的转换技术来扩展这项工作。我们确定了使用嵌套结构导航mve的挑战,并评估了不同的转换技术如何影响空间理解和可用性。通过两个用户研究,我们研究了过渡轨迹、过渡运动的交互控制和嵌套MVE中的速度调制。我们表明,某些类型的视点转换增强了用户的空间意识和对其空间方向的信心,并减少了多次重新访问目标感兴趣点的需要。
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Designing Viewpoint Transition Techniques in Multiscale Virtual Environments
Viewpoint transitions have been shown to improve users' spatial orientation and help them build a cognitive map when they are navigating an unfamiliar virtual environment. Previous work has investigated transitions in single-scale virtual environments, focusing on trajectories and continuity. We extend this work with an in-depth investigation of transition techniques in multiscale virtual environments (MVEs). We identify challenges in navigating MVEs with nested structures and assess how different transition techniques affect spatial understanding and usability. Through two user studies, we investigated transition trajectories, interactive control of transition movement, and speed modulation in a nested MVE. We show that some types of viewpoint transitions enhance users' spatial awareness and confidence in their spatial orientation and reduce the need to revisit a target point of interest multiple times.
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