EZCursorVR: 2D选择与虚拟现实头戴式显示器

Adrian Ramcharitar, Robert J. Teather
{"title":"EZCursorVR: 2D选择与虚拟现实头戴式显示器","authors":"Adrian Ramcharitar, Robert J. Teather","doi":"10.20380/GI2018.17","DOIUrl":null,"url":null,"abstract":"We present an evaluation of a new selection technique for virtual reality (VR) systems presented on head-mounted displays. The technique, dubbed EZCursorVR, presents a 2D cursor that moves in a head-fixed plane, simulating 2D desktop-like cursor control for VR. The cursor can be controlled by any 2DOF input device, but also works with 3/6DOF devices using appropriate mappings. We conducted an experiment based on ISO 9241-9, comparing the effectiveness of EZCursorVR using a mouse, a joystick in both velocity-control and position-control mappings, a 2D-constrained ray-based technique, a standard 3D ray, and finally selection via head motion. Results indicate that the mouse offered the highest performance in terms of throughput, movement time, and error rate, while the position-control joystick was worst. The 2D-constrained ray-casting technique proved an effective alternative to the mouse when performing selections using EZCursorVR, offering better performance than standard ray-based selection.","PeriodicalId":230994,"journal":{"name":"Proceedings of the 44th Graphics Interface Conference","volume":"105 4-6","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays\",\"authors\":\"Adrian Ramcharitar, Robert J. Teather\",\"doi\":\"10.20380/GI2018.17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an evaluation of a new selection technique for virtual reality (VR) systems presented on head-mounted displays. The technique, dubbed EZCursorVR, presents a 2D cursor that moves in a head-fixed plane, simulating 2D desktop-like cursor control for VR. The cursor can be controlled by any 2DOF input device, but also works with 3/6DOF devices using appropriate mappings. We conducted an experiment based on ISO 9241-9, comparing the effectiveness of EZCursorVR using a mouse, a joystick in both velocity-control and position-control mappings, a 2D-constrained ray-based technique, a standard 3D ray, and finally selection via head motion. Results indicate that the mouse offered the highest performance in terms of throughput, movement time, and error rate, while the position-control joystick was worst. The 2D-constrained ray-casting technique proved an effective alternative to the mouse when performing selections using EZCursorVR, offering better performance than standard ray-based selection.\",\"PeriodicalId\":230994,\"journal\":{\"name\":\"Proceedings of the 44th Graphics Interface Conference\",\"volume\":\"105 4-6\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 44th Graphics Interface Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.20380/GI2018.17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 44th Graphics Interface Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20380/GI2018.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30

摘要

我们提出了一种新的选择技术的评估虚拟现实(VR)系统呈现在头戴式显示器。这项技术被称为EZCursorVR,它提供了一个2D光标,在头部固定的平面上移动,模拟了VR的2D桌面式光标控制。光标可以由任何2DOF输入设备控制,但也可以使用适当的映射与3/6DOF设备一起工作。我们基于ISO 9241-9进行了一项实验,比较了EZCursorVR使用鼠标、速度控制和位置控制映射的操纵杆、基于2d约束的射线技术、标准3D射线和最后通过头部运动进行选择的有效性。结果表明,鼠标在吞吐量、移动时间和错误率方面的性能最高,而位置控制摇杆的性能最差。当使用EZCursorVR进行选择时,2d约束光线投射技术被证明是鼠标的有效替代品,提供比标准的基于光线的选择更好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays
We present an evaluation of a new selection technique for virtual reality (VR) systems presented on head-mounted displays. The technique, dubbed EZCursorVR, presents a 2D cursor that moves in a head-fixed plane, simulating 2D desktop-like cursor control for VR. The cursor can be controlled by any 2DOF input device, but also works with 3/6DOF devices using appropriate mappings. We conducted an experiment based on ISO 9241-9, comparing the effectiveness of EZCursorVR using a mouse, a joystick in both velocity-control and position-control mappings, a 2D-constrained ray-based technique, a standard 3D ray, and finally selection via head motion. Results indicate that the mouse offered the highest performance in terms of throughput, movement time, and error rate, while the position-control joystick was worst. The 2D-constrained ray-casting technique proved an effective alternative to the mouse when performing selections using EZCursorVR, offering better performance than standard ray-based selection.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application PadCorrect: Correcting User Input on a Virtual Gamepad RepulsionPak: Deformation-Driven Element Packing with Repulsion Forces Viewpoint Snapping to Reduce Cybersickness in Virtual Reality gMotion: A Spatio-Temporal Grammar for the Procedural Generation of Motion Graphics
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1