薇薇安准备掐死一个婊子!- - - - - -

Matti Nikkilä
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引用次数: 1

摘要

利用关系分析,本研究试图分析在“游戏门”争议期间产生的一些话语实践和视觉材料。这是通过对卡通吉祥物维维安·詹姆斯的考察和与角色相关的讨论来实现的。通过人物所面对的相似之处来讨论人物的处理。最初,这个角色的设计目标是明确的,作为社区内执行边界工作的资源。这是通过一个容易定义的相似过程实现的。然而,这个角色最终变得物化和性感,表现出与社区最初目标不符的相似之处。这种进一步的模仿过程也证明了社区是如何无法保持对角色的控制,这也是Gamergate无法维持其努力的一个症状。
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Vivian about ready to choke a b*tch! –
Drawing on nexus analysis, this study seeks to analyse some of the discursive practices and visual material produced during the Gamergate controversy. This is achieved through examining the cartoon mascot Vivian James and the discussions related to the character. The treatment of the character is discussed through the resemiotizations the character faced. Initially the character was designed with clear goals in mind to serve as a resource to perform boundary work within the community. This was achieved through an easily definable process of resemiotizations. However, the character eventually became objectified and sexualized, showing resemiotizations that were not within the initial goals of the community. This process of further resemiotizations also documents how the community was unable to maintain control over the character, which is also symptomatic of the way Gamergate was not able to sustain its efforts.
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