基于虚拟现实技术的无线自组网仿真

Yuanyuan Li, Xun Luo, Edwin Lobo, Andrea Pilco, Yi Chen
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引用次数: 1

摘要

本文提出了基于虚拟现实技术的无线自组网仿真。游戏引擎提供的功能组件,如场景管理、动画、渲染、脚本和物理引擎,可以为自组织网络模拟提供合适的接口。使用这些组件,可以很容易地实现自组织网络的仿真。游戏引擎可以在虚拟现实中实现自组织网络仿真技术,本文通过游戏引擎的优点和仿真过程说明了这一点。通过与其它常用仿真技术的实验数据对比,验证了该仿真方案的可行性和准确性。
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Wireless Ad Hoc Network Simulation Based on Virtual Reality Technology
This paper proposes wireless ad hoc network simulation based on virtual reality technology. Functional components provided by a game engine such as scene management, animation, rendering, scripting, and physics engine can provide suitable interfaces for ad hoc network simulation. Using these components, simulation of ad hoc networks can be easily implemented. The ad-hoc network simulation technology can be carried out in virtual reality by game engine, which is illustrated by advantages of the game engine and the simulation process in this paper. The workability and accuracy of the simulation scheme are demonstrated, with the metrics of comparing the experimental data with other simulation techniques commonly used.
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