Yuanyuan Li, Xun Luo, Edwin Lobo, Andrea Pilco, Yi Chen
{"title":"基于虚拟现实技术的无线自组网仿真","authors":"Yuanyuan Li, Xun Luo, Edwin Lobo, Andrea Pilco, Yi Chen","doi":"10.1109/ICVRV.2017.00122","DOIUrl":null,"url":null,"abstract":"This paper proposes wireless ad hoc network simulation based on virtual reality technology. Functional components provided by a game engine such as scene management, animation, rendering, scripting, and physics engine can provide suitable interfaces for ad hoc network simulation. Using these components, simulation of ad hoc networks can be easily implemented. The ad-hoc network simulation technology can be carried out in virtual reality by game engine, which is illustrated by advantages of the game engine and the simulation process in this paper. The workability and accuracy of the simulation scheme are demonstrated, with the metrics of comparing the experimental data with other simulation techniques commonly used.","PeriodicalId":187934,"journal":{"name":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Wireless Ad Hoc Network Simulation Based on Virtual Reality Technology\",\"authors\":\"Yuanyuan Li, Xun Luo, Edwin Lobo, Andrea Pilco, Yi Chen\",\"doi\":\"10.1109/ICVRV.2017.00122\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes wireless ad hoc network simulation based on virtual reality technology. Functional components provided by a game engine such as scene management, animation, rendering, scripting, and physics engine can provide suitable interfaces for ad hoc network simulation. Using these components, simulation of ad hoc networks can be easily implemented. The ad-hoc network simulation technology can be carried out in virtual reality by game engine, which is illustrated by advantages of the game engine and the simulation process in this paper. The workability and accuracy of the simulation scheme are demonstrated, with the metrics of comparing the experimental data with other simulation techniques commonly used.\",\"PeriodicalId\":187934,\"journal\":{\"name\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2017.00122\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2017.00122","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Wireless Ad Hoc Network Simulation Based on Virtual Reality Technology
This paper proposes wireless ad hoc network simulation based on virtual reality technology. Functional components provided by a game engine such as scene management, animation, rendering, scripting, and physics engine can provide suitable interfaces for ad hoc network simulation. Using these components, simulation of ad hoc networks can be easily implemented. The ad-hoc network simulation technology can be carried out in virtual reality by game engine, which is illustrated by advantages of the game engine and the simulation process in this paper. The workability and accuracy of the simulation scheme are demonstrated, with the metrics of comparing the experimental data with other simulation techniques commonly used.