基于物理建模和动画的火

Duc Quang Nguyen, Ronald Fedkiw, H. Jensen
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引用次数: 389

摘要

我们提出了一种基于物理的方法来建模和动画火。我们的方法适用于光滑(层流)和湍流火焰,它可以用来模拟固体或气体燃料的燃烧。我们使用不可压缩的Navier-Stokes方程来独立地模拟汽化燃料和热气体产物。我们开发了一个基于物理的模型,用于描述当汽化燃料反应形成热气体产物时发生的膨胀,以及当固体燃料汽化成气态时发生的类似膨胀的相关模型。热气体产物、烟雾和烟尘在浮力的影响下上升,并使用黑体辐射模型进行渲染。我们还模拟和渲染了由化学反应区自由基产生的蓝色核心,在那里燃料被转化为产物。我们的方法允许火焰和烟雾与物体相互作用,易燃物体会着火。
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Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burning of either solid or gas fuels. We use the incompressible Navier-Stokes equations to independently model both vaporized fuel and hot gaseous products. We develop a physically based model for the expansion that takes place when a vaporized fuel reacts to form hot gaseous products, and a related model for the similar expansion that takes place when a solid fuel is vaporized into a gaseous state. The hot gaseous products, smoke and soot rise under the influence of buoyancy and are rendered using a blackbody radiation model. We also model and render the blue core that results from radicals in the chemical reaction zone where fuel is converted into products. Our method allows the fire and smoke to interact with objects, and flammable objects can catch on fire.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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