交互式实时动画的通用系统

Marita Dücker, G. Lehrenfeld, Wolfgang Müller, C. Tahedl
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引用次数: 5

摘要

作者提出了一种可视化语言交互设计和分析环境的新方法。介绍了编辑器、动画器和解释器等主要组件。他们的相互作用正在进行调查,强调解释器-动画器的相互作用,并定义支持不同级别自动化的接口。解释器在逻辑层面执行执行并触发动画器。交互式动画提供了非常高的活跃性,因为它是基于动画器和编辑器的紧密集成。所提出的架构允许实时动画系统的分布式实现。他们的概念是通过一个调试环境的实现,为完整的可视化编程语言画报Janus验证。
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A generic system for interactive real-time animation
The authors present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor animator and interpreter are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an interface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree of liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Their concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus.
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