covid - ware:将交互式日常用品设计为社会隔离的有形家居用品

IxD&A Pub Date : 2022-11-15 DOI:10.55612/s-5002-054-009
Alaa Nousir, Renee (Xinyu) Chen, Anne Liu, Meara Donovan, Eliza Wallace, L. Jones, Sara Nabil
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引用次数: 0

摘要

本文描述了我们创造日常互动人工制品的协作之旅,以帮助我们在自我隔离中思考、反思和生活。通过协同设计方法,我们设计了交互式家居用品(我们统称为“covid - ware”),以应对大流行期间隔离的挑战。五个人工制品是由自我隔离的设计师作为互动艺术装置开发的。我们讨论了每个创作者如何反思她的设计概念、过程,并通过批判性的制作、猜测和参与的概念,通过孤立的野外部署来遇到。通过授权早期的研究人员/爱好者“使用”智能材料和现成的物品进行设计,我们思考了这些温馨的界面如何在基于屏幕的交互之外增强人们的幸福感。尽管在制作过程中没有合作,但我们从设计师的制作过程中发现,所有设计的人工制品都具有亲生物设计的属性,不完美,以及与促进福祉的总体目标的非传统互动,以及与自然、自我和他人的有意义的联系。
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COVIDware: Designing Interactive Everyday Things as Tangible Homeware for Social Isolation
This paper describes our collaborative journey of creating everyday interactive artefacts to help us think, reflect, and live through self-isolation. Through a co-design approach, we designed interactive homeware objects (that we collectively refer to as ‘COVIDware’) to address the challenges of isolation during the pandemic. Five artefacts were developed by self-isolated designers as interactive art installations. We discuss how each creator reflected on her design concept, process, and encounter through concepts of critical making, speculation, and engagement via in-the-isolated-wild deployments. By empowering early researchers/enthusiasts to design ‘with’ smart-materials, and off-the-shelf items, we reflect on how these homey interfaces can enhance people’s wellbeing beyond screen-based interactions. Despite not collaborating in the making process, our findings from the designer’s making process show how all the designed artefacts shared attributes of biophilic design, imperfection, and unconventional interactions with the overarching goal of promoting wellbeing, and meaningful connection with nature, self, and others.
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