缝雕刻立体视频

B. Guthier, J. Kiess, S. Kopf, W. Effelsberg
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引用次数: 15

摘要

本文提出了一种新的立体视频拼接技术。它消除了最可能不被观看者注意到的区域的像素接缝。当将接缝雕刻应用于立体视频而不是单镜静态图像时,出现了新的挑战。探测到的煤层在左右视图之间必须是一致的,这样深度信息才不会被破坏。当在两个连续帧中移除接缝时,必须建立被移除接缝之间的时间一致性,以避免产生的视频中出现闪烁。通过一定的假设,可以利用现有的深度信息来提高切缝的质量。假设较近的像素更重要,该算法可以首先集中精力去除较远的像素。此外,我们假设属于同一物体的相干像素具有相似的深度。通过避免在深度图中切割边缘,我们可以避免切割物体边界。
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Seam carving for stereoscopic video
In this paper, we present a novel technique for seam carving of stereoscopic video. It removes seams of pixels in areas that are most likely not noticed by the viewer. When applying seam carving to stereoscopic video rather than monoscopic still images, new challenges arise. The detected seams must be consistent between the left and the right view, so that no depth information is destroyed. When removing seams in two consecutive frames, temporal consistency between the removed seams must be established to avoid flicker in the resulting video. By making certain assumptions, the available depth information can be harnessed to improve the quality achieved by seam carving. Assuming that closer pixels are more important, the algorithm can focus on removing distant pixels first. Furthermore, we assume that coherent pixels belonging to the same object have similar depth. By avoiding to cut through edges in the depth map, we can thus avoid cutting through object boundaries.
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