基于好奇心驱动的格斗游戏AI应用验证

Hideyasu Inoue, Yoshina Takano, R. Thawonmas, Tomohiro Harada
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引用次数: 1

摘要

在本文中,我们将好奇心驱动的内在奖励应用于战斗游戏中的强化学习(RL)并验证其有效性。演员-评论家模型用于强化学习。我们的实验结果表明,所提出的人工智能比使用标准演员-评论家模型的人工智能具有更好的学习能力。
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Verification of Applying Curiosity-Driven to Fighting Game AI
In this paper, we apply a curiosity-driven intrinsic reward to reinforcement learning (RL) in a fighting game and verify its effectiveness. An actor-critic model is used for RL. Our experimental results show that the proposed AI has a better learning ability than an AI using a standard actor-critic model.
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