借鉴在线啤酒配送模拟游戏

Ki-Young Jeong, Jae-Dong Hong
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引用次数: 4

摘要

通过在线啤酒分销模拟游戏(BDSG),我们试图回答以下三个问题:(1)学生在游戏中的学习如何影响BDSG的表现?(2)我们能否用BDSG再现和实践SCM中有意义的概念性知识?(3)如何使用运营管理工具提高游戏的性能?为了回答前两个问题,我们设计了基于线性回归的总成本调整方法(LRTCAA)来评估学习经验、需求模式和沟通水平的影响,并将其应用于学生进行的在线BDSG实验。结果显示,当游戏重复时,学生获得了重要的知识和学习,这表明在线BDSG是一个很好的学习工具。结果还表明,沟通水平是一个重要因素,而需求模式不是。针对第三个问题,提出了一个带有追逐策略和Excel求解器公式的Excel电子表格模型,以指导提高游戏的性能。我们观察到Excel电子表格模型的解决方案优于之前的所有结果。因此,我们相信LRTCAA框架和Excel模型将为许多教育工作者提供有用的见解。
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Learning from online beer distribution simulation game
With an online beer distribution simulation game (BDSG), we attempt to answer the following three questions: (1) How does students’ learning on the game affect the BDSG performance? (2) Can we reproduce and practice meaningful conceptual knowledge in SCM with the BDSG? (3) How to improve the performance of the game using any operations management tool? To answer the first two questions, the linear regression-based total cost adjustment approach (LRTCAA) is designed to evaluate the effects of learning experience, demand pattern and communication level, and is applied to the online BDSG experiments conducted by students. The results revealed that students obtained significant knowledge and learning when the game was repeated, suggesting that the online BDSG be a good learning tool. It also turned out that the communication level was a significant factor, whereas the demand pattern was not. Regarding the third question, an Excel spreadsheet model with a chase strategy and an Excel solver formulation is proposed as a guidance to improve the performance of the game. We observed that the solutions from the Excel spreadsheet model outperformed all previous results. Thus, we believe that the LRTCAA framework and the Excel model presented would provide a useful insight to many educators.
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