{"title":"混合代理互动中的社会存在","authors":"Andrew C. Robb, Benjamin C. Lok","doi":"10.1109/VR.2014.6802076","DOIUrl":null,"url":null,"abstract":"In this paper, we present the preliminary results of an ongoing study exploring how mixed-agency teams influence feelings of social presence. Participants worked with a team composed of either two virtual humans or a team composed of one virtual human and one real human. We found that while the presence of a human teammate did not affect overall feelings of social presence, the presence of a human teammate did appear to strengthen participants' perceptions that their virtual teammates were not real.","PeriodicalId":408559,"journal":{"name":"2014 IEEE Virtual Reality (VR)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Social presence in mixed agency interactions\",\"authors\":\"Andrew C. Robb, Benjamin C. Lok\",\"doi\":\"10.1109/VR.2014.6802076\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present the preliminary results of an ongoing study exploring how mixed-agency teams influence feelings of social presence. Participants worked with a team composed of either two virtual humans or a team composed of one virtual human and one real human. We found that while the presence of a human teammate did not affect overall feelings of social presence, the presence of a human teammate did appear to strengthen participants' perceptions that their virtual teammates were not real.\",\"PeriodicalId\":408559,\"journal\":{\"name\":\"2014 IEEE Virtual Reality (VR)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE Virtual Reality (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2014.6802076\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE Virtual Reality (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2014.6802076","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we present the preliminary results of an ongoing study exploring how mixed-agency teams influence feelings of social presence. Participants worked with a team composed of either two virtual humans or a team composed of one virtual human and one real human. We found that while the presence of a human teammate did not affect overall feelings of social presence, the presence of a human teammate did appear to strengthen participants' perceptions that their virtual teammates were not real.