利用三维虚拟服装系统分析短袖上衣的合身度和压力

Hyunjeong Park, Wolhee Do
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摘要

本研究旨在分析三个品牌的短袖自行车上衣在服装合身和压力上的变化,这取决于静态和骑自行车的姿势。为此,采用3D虚拟服装系统对服装进行虚拟。进一步,获得三维虚拟服装的横截面数据,并在design-X程序中测量空间长度,以证明三维虚拟服装的客观性。结果表明,由于骑自行车时的弯曲姿势,三个品牌的自行车前部空间长度大于后部空间长度。因此,腰部和腹部需要适当的放松。虽然品牌紧身胸衣面板有各种剪裁线,但剪裁线的设计应考虑到表面的变化,以反映骑行时的弯曲姿势。本实验的结果证实了3D虚拟服装中存在的褶皱在横截面上得到了反映,并且在高应力区域空间长度较小,如图红色所示。从而证明了三维虚拟服装的应力可以用于三维虚拟服装的评价。
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Fit and Pressure Analysis of Cycling Short Sleeve Tops Using a 3D Virtual Garment System
This study aims to analyze short sleeve cycling tops from three brands for a change in garment fit and pressure depending on the static and cycling postures. To this end, it used a 3D virtual garment system to virtualize the garments. Further, a cross-section of the 3D virtual garment data was obtained, and the space length was measured in the design-X program to prove the objectivity of the 3D virtual garment. The results indicated that three brands had a large space length at the front than the back because of the bent posture in cycling. Therefore, appropriate ease was required for the waist and abdomen. Although there were various cutting lines of the bodice panel by brand, the design of the cutting lines should consider the changes in the surface to reflect the bent posture in cycling. The results of this experiment confirmed that the wrinkles present in the 3D virtual garment were reflected in the cross-section and that the space length was small in the high-stress area, as shown in red. Therefore, it was proven the stress of the 3D virtual garment could be used for 3D virtual garment evaluation.
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