{"title":"关于Mamdani模糊系统的Takagi Sugeno近似","authors":"Salem B. Bacha, B. Bede","doi":"10.1109/NAFIPS.2016.7851602","DOIUrl":null,"url":null,"abstract":"In the present paper we propose, and investigate different constructive approaches to approximate Mamdani fuzzy systems, using Takagi-Sugeno systems. The Takagi- Sugeno fuzzy systems that we construct will be based on a piecewise linear approximation, an interpolation polynomial, and an approach based on cubic splines. Since using a Mamdani system with Center of Gravity defuzzification is computationally expensive, a Takagi-Sugeno system is a natural idea to reduce computation and keep high quality on the performance side. We extend these approaches to fuzzy rule bases with multiple antecedents. As application we construct a computing with words system using the proposed approach, and also we use the proposed approach in a video game.","PeriodicalId":208265,"journal":{"name":"2016 Annual Conference of the North American Fuzzy Information Processing Society (NAFIPS)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"On Takagi Sugeno approximations of Mamdani fuzzy systems\",\"authors\":\"Salem B. Bacha, B. Bede\",\"doi\":\"10.1109/NAFIPS.2016.7851602\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the present paper we propose, and investigate different constructive approaches to approximate Mamdani fuzzy systems, using Takagi-Sugeno systems. The Takagi- Sugeno fuzzy systems that we construct will be based on a piecewise linear approximation, an interpolation polynomial, and an approach based on cubic splines. Since using a Mamdani system with Center of Gravity defuzzification is computationally expensive, a Takagi-Sugeno system is a natural idea to reduce computation and keep high quality on the performance side. We extend these approaches to fuzzy rule bases with multiple antecedents. As application we construct a computing with words system using the proposed approach, and also we use the proposed approach in a video game.\",\"PeriodicalId\":208265,\"journal\":{\"name\":\"2016 Annual Conference of the North American Fuzzy Information Processing Society (NAFIPS)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Annual Conference of the North American Fuzzy Information Processing Society (NAFIPS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NAFIPS.2016.7851602\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Annual Conference of the North American Fuzzy Information Processing Society (NAFIPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NAFIPS.2016.7851602","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On Takagi Sugeno approximations of Mamdani fuzzy systems
In the present paper we propose, and investigate different constructive approaches to approximate Mamdani fuzzy systems, using Takagi-Sugeno systems. The Takagi- Sugeno fuzzy systems that we construct will be based on a piecewise linear approximation, an interpolation polynomial, and an approach based on cubic splines. Since using a Mamdani system with Center of Gravity defuzzification is computationally expensive, a Takagi-Sugeno system is a natural idea to reduce computation and keep high quality on the performance side. We extend these approaches to fuzzy rule bases with multiple antecedents. As application we construct a computing with words system using the proposed approach, and also we use the proposed approach in a video game.